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#include "Colors.inc"
camera{
location <0,10,0>
look_at <0,2,0>
}
light_source{ <-10,10,-10> color White}
plane{ y,0 pigment{ checker Black White } }
box{ <0,0,0> <.1,6,.1> rotate <30,0,-30> translate <-2,0,-2> pigment{Grey}}
box{ <-.05,0,-.05> <.05,6,.05> pigment{Green} finish{ambient .3} }
When you render this scene, you see a grey rod next to a green one. I don't
understand why they don't intersect?! Looking to the rotation of the grey
rod, it should be crossing a point where x=0 and z=0 (the green rod).
But it doesn't...
I thought a lot about this but i realy don't understand.
can someone please explain what's wrong here?
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